Published: 12 May, 2016
By Ali Ismail
After my initial publish of "Modeling Cars In Polygons" , I kept receiving a lot of feedback and inquiries on how to actually go about modeling a car. So I did a recording of the process of modeling it, with text commentary on the process. It is far from perfect and it has no sound!
Basically this one cannot be called a tutorial, this is only a recording for someone who is really interested in the subject to see how I go about modeling a car.
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." Bruce Lee
To present the very best and fastest modeling techniques, I actually remodeled the the same car many times, then tried to apply the same methods on other car models and hard surfaces. I believe I have reached a very simple and easy way; to show anyone how to model any object. Almost in a few steps instructions, which removes any ambiguities that beginners are often faced with. But that would be the subject of this primer video below:
A word of warning: these videos might seem very quick and un-explanatory, this is only a recording of the process of modeling a car as explained in "Modeling Cars in Polygons" which is on an advanced level.
The two following videos can be quite lengthy to watch, although, I finished modeling a very good portion of the car in about 4 hours! (two one hour videos at 2X play speed). My time can still be improved.
Please note that by the time I was recording the modeling process, I had almost memorized the car and didn't need to study the reference. So, if we work together, please do not make a request of modeling a high quality detailed car in one day time!
Without further ado:
As requested, I also added some screen captures of the progress of certain parts below.