Video tutorials explaining the basics of modeling hard surfaces in polygons with timelapse recording of hard surface forms modeling.
This tutorial is about the basics of modeling using polygons: topology, support loops, tris, quads, and boolean operations.
An article going through the very basics of 3D modeling in general terms with a focus on perception, proportions and 3D model layouts.
What is NURBS? basic NURBS introduction, modeling theory and how it's different from polygons.
3D modeling artifacts to look for, and how to take your reflective meshes to the next level by checking your 3D modeling using a flow check map.
A continuation on this article: "Modeling Cars in Polygons"
This recording shows how you can model the main surfaces of a car, which reflects smoothly in under 4 hours.
This advance tutorial examines the creation of polygonal meshes with high quality curvature to produce better reflections. Its geared towards artists who have experience in modeling complex hard surfaces such as cars but are looking to have a better grasp on the subject.
Some basic info on how to find your daily rate, track your work and its importance.
How to actually go about learning 3D animation on your own, and where to start and what resources to use.
Ever wondered how to go about selling your idea for a cartoon or how you can sell an animated series, an article packed with links and resources to learn more about the subject.
Freelancing for 3D artist, what options do you have and what are the pros and cons.
Interested in becoming the next 3D guru? a quick overview of your study and career options.